I’m a Mexican 3D Character Artist specializing in stylized characters for games and animation.
My primary focus is reinterpreting 2D concept art into expressive, production-ready 3D assets while preserving the original silhouette, proportions and visual language.
I enjoy building complete character pipelines, including modeling, clean manual retopology, UVs, look development, presentation and real-time ready assets.
I’m currently expanding my portfolio through a personal series of stylized character studies while actively seeking Character Artist opportunities and freelance collaborations.